This CPS test counts how many times you click in a set time and turns it into clicks per second. Pick a test length from 1 to 100 seconds, click the pad as fast as you can, and watch the live graph rise and fall as your hand speeds up and tires. When the time runs out you get your score, your best single second, how even your clicking was and how far the cursor wandered. It works with any mouse, a laptop touchpad, a touch screen, and the Space bar or any key, on Windows, Mac, ChromeOS, Linux, Android and iPhone.
How to take the CPS test
- Choose what to count. Left is the usual click test. Phones and tablets start on Touch.
- Pick a length. Five seconds is the standard test. One and two seconds show your burst speed, 30 to 100 seconds show your stamina.
- Pick the style you will use: normal, jitter, butterfly, kohi or drag. It changes the rank table, not how clicks are counted.
- Put the cursor on the pad and click. The timer starts on that first click.
- Keep clicking until the time runs out. Clicks after the end are ignored, so a late click cannot start a new run by mistake.
- Read the result card, then press Try again, Save image for a picture of your score, or Copy result to paste it into a chat.
Rest your wrist on the desk and click with the tip of your finger near the front of the button. The button travels less there, so each click is shorter.
What your result means
| Readout | What it tells you | Typical result |
|---|---|---|
| Score | Clicks divided by the test length | 5 to 8 CPS with normal clicking |
| Best second | The most clicks inside any one second of the run | 1 or 2 above your score |
| Consistency | How even the gaps between clicks were | 80 to 92% for normal clicking, lower for butterfly and drag |
| Cursor drift | How far the pointer moved around while you clicked | Under 10 px is steady aim |
| Start to end | Speed in the last quarter compared with the first | 0 to minus 15% on 30 seconds or more |
| Typical gap | The usual time between two clicks | 110 to 170 ms at 6 to 9 CPS |
The rank table under the graph shows what each score means for the style and length you picked. Short tests are scored more strictly because nobody tires in one second, and the bands drop for longer tests. As a guide for a 5 second run:
| Rank | Normal | Jitter | Butterfly | Drag |
|---|---|---|---|---|
| Steady | 4 to 6 | 6 to 8 | 8 to 11 | 10 to 15 |
| Quick | 6 to 7.5 | 8 to 10 | 11 to 14 | 15 to 20 |
| Fast | 7.5 to 9 | 10 to 12 | 14 to 17 | 20 to 28 |
| Very fast | 9 to 11 | 12 to 14 | 17 to 20 | 28 to 36 |
| Elite | 11 and up | 14 and up | 20 and up | 36 and up |
Your best score for every mode is kept in this browser, along with your last ten runs.
How to click faster
Normal clicking with one finger rarely goes past 9 to 11 CPS, because the finger has to lift and press again for every click. Faster scores come from changing how the button gets pressed:
- Jitter clicking tenses the forearm so the hand vibrates and the finger taps the button many times a second. Try it on the jitter click test, which also scores how much your aim shakes.
- Butterfly clicking alternates two fingers on one button, so each finger only works half as hard. The butterfly click test explains which mice register both fingers.
- Drag clicking slides a finger along the button so friction makes the switch fire over and over. It needs the right mouse and is covered on the drag click test.
- The kohi click test is the 10 second test named after a Minecraft PvP network, a good middle ground between speed and stamina.
Small changes help with any style. Lower your mouse sensitivity a little so shaking does not move the cursor off target, sit so your forearm rests on the desk, and warm up with two or three short runs before you go for a best.
Clicks come out doubled
When the result card says some clicks came less than 20 ms after the one before, and you were clicking with one finger, the mouse switch is bouncing. One press sends two clicks, which inflates your score and causes double opened files and dropped drags in normal use. Confirm it with the double click test, which checks each button at a normal pace, then follow the guide for mouse double clicking. Butterfly and drag clicking produce short gaps on purpose, so the warning only shows for normal, jitter and kohi runs.
Clicks go missing or the graph dips
A graph that drops to zero for a moment while you kept clicking means clicks did not arrive.
- Wireless dropouts. Move the receiver to a front USB port or use the extension cable that came with the mouse, and replace weak batteries.
- A worn or dirty switch. A button that needs a hard press to register loses fast clicks first. Blow compressed air around the edge of the button.
- The cursor left the pad. Only clicks on the pad count. A big swing of the mouse during jitter clicking can carry the pointer off it.
- A busy computer. Close heavy apps and browser tabs. If the cursor also stutters, see the guide for mouse lagging.
The run is marked machine regular
People never click with exactly the same gap twice. If almost every gap in a run matches to within a millisecond, the run is flagged and not ranked or saved as a best. The usual causes are an auto clicker program, a macro, or a rapid fire setting in the mouse software, which some gaming mice include. Turn those off and run the test again. Drag clicking can occasionally hit the click limit built into a mouse, which also produces very even gaps.
Keyboard, spacebar and phone tests
Switch Count to Space or Any key to time a key instead of a button. Any key mode lets you alternate two keys, a common trick for rhythm games. For the spacebar on its own, with a mode that has no time limit, use the spacebar counter, or turn your presses into a game with the spacebar clicker. To test the other mouse buttons, the right click cps test blocks the menu that right clicks open. For a single short burst, the 1 second cps test gives you exactly one second.
CPS in Minecraft and other games
Click speed matters most in Minecraft Java Edition 1.8 PvP and on Bedrock Edition, where there is no attack cooldown. A player can only take a hit about twice a second, so more clicks do not multiply damage, but they raise the chance that a hit lands the moment the other player can be hit again, which keeps combos going. Java Edition 1.9 and later add an attack cooldown, so a sword needs about 0.6 seconds to recharge and fast clicking wastes damage. Fast clicking still helps with placing blocks while bridging.
Most large servers ban auto clickers, macros and burst click buttons. Rules on jitter, butterfly and drag clicking differ from server to server, so read the rules of the one you play on.
What a browser click test cannot measure
The test sees each click when the browser receives it. It cannot see how long the mouse took to send it, so it does not measure input lag or polling rate. Use the polling rate test and the click latency test for those. Clicks your system catches first, such as a button set to a shortcut in mouse software, never reach the page. The machine regular check catches clicker programs with fixed timing, not ones that add random gaps, so a clean result is not proof that no software was used.
Fast clicking in long sessions can strain the forearm and wrist. Keep runs short, rest between them, and stop if you feel pain, tingling or numbness.
CPS test questions
What is a good CPS?
On a 5 second CPS test with normal clicking, many people land between 5 and 8 clicks per second. Above 9 is very fast for one finger, and 11 or more is rare without a technique such as jitter or butterfly clicking. Short tests score higher and long ones lower, so compare scores from the same test length.
What is the average CPS?
For normal clicking with the index finger, typical results sit around 6 to 7 clicks per second over 5 seconds. Gamers who practise often reach 8 to 10. These are rough guides drawn from what click test sites commonly report, not a measured survey.
What is the world record for clicks per second?
No independent body checks click speed records, so the figures passed around online cannot be confirmed. Claims for jitter and butterfly clicking usually sit between 15 and the mid 20s, and drag clicking claims go much higher because one drag fires many clicks.
Does this CPS test work on a phone?
Yes. On a phone or tablet the test switches to Touch, and every tap on the pad counts. Two thumbs tapping in turn score higher than one finger. Phone scores are not comparable with mouse scores, so pick Touch for both runs when you compare.
Can this test spot an auto clicker?
It spots the regular kind. Human clicks always wander by several milliseconds, while most clicker programs and rapid fire buttons repeat the same gap. When almost every gap matches, the run is marked as machine regular and is not saved as a best. A program that adds random gaps can pass the check.
Why is my score different on other CPS tests?
Sites start and stop the timer differently. This test starts on your first click and counts every click that lands before the time runs out, then divides by the full test length. Some sites only count clicks inside a box that moves, or round the time, which shifts the result by a few tenths.